Archive for April, 2009

Games Dominate iPhone Apps Store

Tuesday, April 14th, 2009

Games Dominate iPhone Apps Store

Games rule the Apple’s app sales, which encompasses 800 million downloads

When it comes to Apple’s App Store, the marketplace has been a runaway hit. Not only did it inspire RIM, Google, and Microsoft to launch similar marketplaces, but it generated 800 million downloads and a massive new software industry. Say what you will about the iPhone and Apple itself, but it’s hard to fault Apple’s tactics and track record when it comes to the App Store.

Within the App store, according to a recent study, games are by far the most successful applications in both sales and downloads. Games scored 12 of the top 25 most-downloaded application spots. One game, Tap Tap Revenge, has become a phenomenon, downloaded on over 32 percent of iPhones and iPod Touches that have connected to the App store.

Brian Jurutka, a VP at market research firm ComScore, which carried out the recent survey, states, “Tap Tap’s success demonstrates that there is ample opportunity in the app space for any publisher to obtain significant distribution with a product that engages users. Since the number of app users is growing nearly 10% each month, that opportunity will only continue to grow for both existing and emerging app developers.”

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Google Update, Open Sourced

Tuesday, April 14th, 2009

Google Update, Open Sourced

It doesn’t have an interface, it’s always running in the background, ready to silently update your Google software: Google Update is the service that makes Google’s desktop applications behave more like the constantly updated web applications. Unfortunately, the service has many bugs, it can’t be disabled unless you uninstall all the applications that use it and there are some privacy issues:

“When GoogleUpdate communicates with Google servers, it sends IDs of GoogleUpdate-managed applications on your computer and general usage information for these applications. GoogleUpdate also uses its own, randomly-generated unique ID number to accurately count total users. This information includes version numbers, languages, operating system, and other install or update-related details, such as whether or not the applications have been run.”

Some people are concerned that Google collects even more information. To show that these worries are misguided, Google decided to open source the updater, code-named Omaha.

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Analyst: Dell in Smartphone Talks With China Mobile

Tuesday, April 14th, 2009

Analyst: Dell in Smartphone Talks With China Mobile

Dell is in talks with China Mobile to offer a smartphone based on the carrier’s mobile operating system, a move that would take Dell into a huge but competitive market in China, an analyst said Monday.

The world’s number two PC vendor has strongly hinted it plans to offer a smartphone or mobile Internet device, but it has not given any details or said if it will offer such a product in China.

Dell is waiting for China Mobile to pick one or two models from smartphones it has offered and the two firms could reach a deal around August, Zhang Jun, an analyst at research firm Wedge MKI, said in a phone interview.

A Dell smartphone could then hit the Chinese market by the end of the year, Zhang said.

No one from China Mobile was immediately available for comment.

A Dell representative in Beijing declined to comment.

The China Mobile OS, known as Open Mobile System (OMS), is based on Google’s Android but will include China Mobile applications like the firm’s instant messaging client.

OMS will support China Mobile’s next-generation mobile network that is expanding coverage beyond major cities this year. The network’s standard was developed in China and is called TD-SCDMA (Time Division-Synchronous Code Division Multiple Access).

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Browser wars 2009: Firefox, Chrome, & Internet Explorer

Tuesday, April 14th, 2009

Browser wars 2009: Firefox, Chrome, & Internet Explorer

Over the last weeks, I’ve been working a lot with all three of the major Web browsers, and I’ve come to some conclusions. This isn’t a review as such, it’s just what I, as a user, who never has less than three browser windows and several dozens tabs open at a time, have experienced.

Google Chrome. When Chrome first came out, I liked it a lot. With version 2.0.169.1 out, I still like it a lot.

I have two simple reasons I like it: Speed and security. Chrome’s V8 JavaScript engine is faster than fast. Only Apple’s Safari even comes close to keeping up with Chrome. The rest are just a bunch of slowpokes.

Now, many times when you read about reviews with benchmarks the differences, in real life, aren’t really visible. That’s not the case with Chrome vs. its rivals. If this was a NASCAR race, it would be beating them to the checkered flag by laps.

Chrome was also the only browser that wasn’t cracked in seconds or minutes in the recent PWN2OWN hacker competition. In fact, Chrome never was busted.

So, why isn’t Chrome my number one? Well, for one thing, it’s Windows only, and I’m not a Windows-only kind of computer user. Linux is my main desktop, and I also use Macs a fair amount. What I want is a browser that will work on all three of the main desktop platforms.

Internet Explorer 8. I know many of you won’t believe this, but I actually rather liked Internet Explorer 8, when I first started using it. I especially liked that I opened one tab from a link in another, the ‘related’ tabs have the same color. By automatically organizing the tabs by color-coding, I found that managing tabs was instantly much easier.

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Photoshop CS4

Tuesday, April 14th, 2009

Photoshop CS4

Introduction

Most game artists rely on Photoshop for their diverse texture pipeline. Whether mapping textures to 3D models, creating concept art or painting environment art, Photoshop is an essential tool. For 3D artists, the 3D features found in previous versions of Photoshop were not robust enough to have a significant impact on the texturing workflow. However, with Photoshop CS4 Extended, Adobe has finally got its 3D textures features to a point where they are really helpful. The new features allow you to load in a 3D object and paint directly on its surface using the common Photoshop tools. This is a huge leap for Photoshop users that work in 3D.

Other new improvements that have a radical affect on the time you’ll spend in Photoshop include the Adjustments and Masks panels, OpenGL support for much better performance, and the awesome new content-aware scaling feature. Overall, the new version is stronger than ever and the 3D texturing features make me just plain giddy.

Interface Improvements

The new Photoshop CS4 interface includes the application frame bar at the top of the interface. This bar includes quick access to commonly used tools like the Pan, Zoom and the new Rotate View Tool. It also holds single-click access to Adobe Bridge and a large assortment of visual ways to arrange the open documents.

Each open document is displayed as a tab at the top of the interface and each can be easily floated by pulling its tab away from where its docked. Photoshop also supports workspaces that you can define to show only those panels that you want to have open and when you get to another part of the project, you can easily switch workspaces to have access to the set of panels and commands required for this next phase of the project.

Perhaps the bigger benefit of these interface changes are that they are found in common across all the various CS4 applications this makes it easy to move between the different applications without having to learn a new interface.

Canvas Rotate Feature

The new canvas rotation feature lets you rotate the entire document to any desired angle using the Rotate View Tool (Figure 1). This makes is easy to align your painting space to match your graphics tablet like spinning about a coloring book page so you can draw left to right to color in a tricky area. The tool also remembers the original upwards orientation of the page with a compass point that appears. Holding down the Shift key lets you snap to 15 degree increments and makes it easy to return the document to its original position.

Adjustments and Masks Panel

The new Adjustments panel takes all the available image adjustments like brightness, contrast, levels, hue, saturation, color balance and more and places them in a single panel where they are easy to access with a single click. Each adjustment is placed on a layer where their settings can be revisited by selecting the layer.

The Adjustments panel, shown in Figure 2, also includes a number of presets for quickly applying common adjustments like a Sepia hue and saturation adjustment or increasing contrast by 1. You also have control over whether the adjustment is applied to a single layer or to all layers beneath.

The Masks panel is also new providing an easy way to configure and add a mask to the existing layer. The panel includes buttons for creating both pixel and vector masks. There are also settings for defining the mask’s density and feather.

Bridge Improvements

Photoshop is seamless integrated with Adobe Bridge and the biggest improvement in Bridge is its performance. It works faster providing immediate access to saved images. Bridge also supports workspaces allowing you to quickly configure the interface for the type of work you want to do. The title bar also includes a new search field for quickly finding files.

Support for graphic card acceleration has also been added to Bridge, making it possible to view images in full screen mode. Video clips and 3D objects can also be viewed in Bridge now.

The ability to process camera raw images has also been improved with localized corrections, support for JPEG and TIFF images and post-crop vignetting.

Stitching Panoramas

Multiple images can easily be stitched into a seamless panorama image using the new PhotoMerge automation tool. This opens a dialog box where you can choose the layout to be Perspective, Cylindrical, Spherical, Collage or Reposition. There is also support for creating HDR images. Images can be transported to and from Adobe Lightroom with no problems.

The same layout options are also available for the Auto-Align Layers command. This works by combining or overlapping matching background content while maintaining the main content. Another new layer command is the Auto-Blend Layers command. This command will smoothly blend the colors and shading across multiple layers using a Panorama method or a Stack Images method. The later can be used to create a depth of field effect. This command can even blend images that have different lighting values.

OpenGL Acceleration

You may have noticed when Photoshop CS4 first starts, that a info dialog box states that Photoshop CS4 now includes graphics card acceleration and offers you a chance to update your drivers. The most obvious place you’ll notice this acceleration is when panning and zooming. Large Photoshop images no longer do that annoying chunking when panning. This is a huge time-saver, but it also makes images easier to work with.

3D Tools and Direct Texture Painting

The new 3D and texture mapping features built into Photoshop CS4 take advantage of the graphic card’s memory and 3D acceleration features. It is these new features that set this version of Photoshop apart from all the others and that offers game artist the ability to speed their workflow many times over. These 3D features are only available within Photoshop CS4 Extended.

Photoshop CS4 can open and display 3D models using the U3D, 3DS, OBJ, DAE (Collada) and KMZ (Google Earth) formats. This isn’t the most extensive list of 3D formats, but it is a good start. The 3D object when loaded appears on a special 3D layer. The finished model or scene can then be exported to all of these formats except for the 3DS format.

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